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Old Feb 09, 2007, 09:17 PM // 21:17   #1
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Default Update - Friday February 9

Quote:
Temporary Changes for this Weekend’s Testing Event

Heroes’ Ascent

* Increased party size to 8.
* Claim Resource: increased casting time to 3 seconds.


In response to player feedback from last weekend, we are making the following permanent changes:

Permanent Changes

Paragon

* "Stand Your Ground!": decreased recharge time to 30 seconds, decreased duration to 5..20 seconds.
* "They're on Fire!": decreased recharge time to 10 seconds, decreased duration to 10 seconds, decreased damage reduction to 5..35.
* Angelic Bond: increased Energy cost to 10, increased casting time to 2 seconds.
* Slayer's Spear: increased Energy cost to 10, decreased damage to 5..25.
* Vicious Attack: increased recharge time to 8 seconds.
* Cruel Spear: decreased damage to 1..31.
* "Incoming!": decreased duration to 1..3 seconds.


Dervish

* Avatar of Grenth: decreased duration to 10..40 seconds**
**Not exactly thrilled with this one
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Old Feb 09, 2007, 09:20 PM // 21:20   #2
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cruel spear was the last reason to play paragon for me :P

R.I.P.
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Old Feb 09, 2007, 09:22 PM // 21:22   #3
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Still skirting around the issue of grenth, but at least it's more manageable now.
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Old Feb 09, 2007, 09:25 PM // 21:25   #4
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Okay thats enough for me. Gaile may i have a question to the dev team or something doing the balances??? The paragon. Why do u nerf the paragon much more?? Well now you cant play with command skills (incoming,stand your.., only gfte is good atm), with motivation ( 10energy for 60 partyheal?and recharge time is 20) , and now you cant play with spear because these shit nerf for all attacks and such. Its disgusting. I think i will delete my paragon....
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Old Feb 09, 2007, 09:27 PM // 21:27   #5
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o.O I didn't think Paragons needed nerfing, as they don't seem too popular...

and as for AoG - you see, if you cry cry cry Anet will give in
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Old Feb 09, 2007, 09:35 PM // 21:35   #6
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Quote:
Originally Posted by keli
Okay thats enough for me. Gaile may i have a question to the dev team or something doing the balances??? The paragon. Why do u nerf the paragon much more?? Well now you cant play with command skills (incoming,stand your.., only gfte is good atm), with motivation ( 10energy for 60 partyheal?and recharge time is 20) , and now you cant play with spear because these shit nerf for all attacks and such. Its disgusting. I think i will delete my paragon....
I believe the topic you're looking for is PvP mad libs.
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Old Feb 09, 2007, 09:36 PM // 21:36   #7
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Quote:
Originally Posted by Crystal Of Winter
and as for AoG - you see, if you cry cry cry Anet will give in
QFT... But it probably was a good call. I mean look at AoL, no interrupts or enchantment stripping for that form even though it deserved it at much as AoG did.


As for the other changes, it seems like Anet is getting more and more arbitrary and random in how and when they make skill changes and nerfs. It's almost like they throw darts to see what gets nerfed with each up date.
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Old Feb 09, 2007, 09:36 PM // 21:36   #8
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I hope you can time Incoming's damage reduction. 1...3 is weak.
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Old Feb 09, 2007, 09:38 PM // 21:38   #9
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I missed the "player feedback" where people suggested that Paragons be nerfed to the ground for the third freaking time!

And they nerfed ToF, my favorite Paragon skill, to the ground. Was there some super-Paragon build I missed or something?

And the Avatar of Grenth nerf is pointless. With 8v8 HA, it won't matter how long it lasts; it will set up a super-spike. Restoration Ritualists will become quite valuable.
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Old Feb 09, 2007, 09:39 PM // 21:39   #10
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Quote:
Originally Posted by Zinger314
I missed the "player feedback" where people suggested that Paragons be nerfed to the ground for the third freaking time!

And they nerfed ToF, my favorite Paragon skill, to the ground. Was there some super-Paragon build I missed or something?

And the Avatar of Grenth nerf is pointless. With 8v8 HA, it won't matter how long it lasts; it will set up a super-spike. Restoration Ritualists will become quite valuable.
I thought you made the "super-Paragon build".
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Old Feb 09, 2007, 09:39 PM // 21:39   #11
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Quote:
Originally Posted by Crystal Of Winter
o.O I didn't think Paragons needed nerfing, as they don't seem too popular...

and as for AoG - you see, if you cry cry cry Anet will give in
Do you play GvG or HA? There are a lot of all or 90% paragon teams running around with near godliness. Not to mention the fact that they completely destroy groups with their ridiculour focused pressure/spiking capabilities. IMO, its a shame that ANet created a character that would gel so well by having 75% of that same type of character in their party. These nerfs, while necessary, do hurt the playability of having just 1 paragon in a party.

As for AoG -> completely overpowered and definitely needed something. Although I think the duration is the wrong way to do it. It should have had some sort of conditional aspect when removing enchantments, such as losing energy or health or something. This may discourage a lot of its use. Oh well, I <3 melandru more anyways. Deep wound anyone? Also, WTB - shatter enchantment!

I think my point is, the changes are understandable (maybe not implemented in the best way) - the paragon was a good idea, but impossible to balance because of thy synergy a team has with all shouts and echos.

Quote:
Originally Posted by Seraphim of Chaos
I thought you made the "super-Paragon build".
I thought she also quit GW for Wow...

Last edited by Bastian; Feb 09, 2007 at 09:44 PM // 21:44..
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Old Feb 09, 2007, 09:42 PM // 21:42   #12
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Quote:
Originally Posted by Zinger314
stuff...
Restoration Ritualists will become quite valuable.
WOOT! .

I think the player feedback for Paragon nerf was that friend of a friend who has 3 monitors on his desk? Dude! Para is already kinda weak on damage output, and Having seen Angelic Bond in action.... so the original spike target doesn't die, the Para does... perhaps I haven't seen anyone use it that has good team builds yet tho.

Last edited by lennymon; Feb 09, 2007 at 09:45 PM // 21:45..
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Old Feb 09, 2007, 09:43 PM // 21:43   #13
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Quote:
Originally Posted by Bastian
Do you play GvG or HA? There are a lot of all or 90% paragon teams running around with near godliness. Not to mention the fact that they completely destroy groups with their ridiculour focused pressure/spiking capabilities. IMO, its a shame that ANet created a character that would gel so well by having 75% of that same type of character in their party. These nerfs, while necessary, do hurt the playability of having just 1 paragon in a party.

As for AoG -> completely overpowered and definitely needed something. Although I think the duration is the wrong way to do it. It should have had some sort of conditional aspect when removing enchantments, such as losing energy or health or something. This may discourage a lot of its use. Oh well, I <3 melandru more anyways. Deep wound anyone? Also, WTB - shatter enchantment!

I think my point is, the changes are understandable (maybe not implemented in the best way) - the paragon was a good idea, but impossible to balance because of thy synergy a team has with all shouts and echos.
Now you cant play spike with paragons... great what can u do with them? nothing, nothign at all... And btw one paragon cant do nothing before the nerf, but it seemed that they were very effective in goups of 6-8. Now the way to end this is to nerf all skills to the ground?
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Old Feb 09, 2007, 09:45 PM // 21:45   #14
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I normally don't complain about nerfs, but...

GG Anet. Way to make Paragons even more of a waste of time, effort and bandwidth, etc., etc., etc...

...I feel much better now.
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Old Feb 09, 2007, 09:53 PM // 21:53   #15
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Quote:
Originally Posted by keli
Now you cant play spike with paragons... great what can u do with them? nothing, nothign at all... And btw one paragon cant do nothing before the nerf, but it seemed that they were very effective in goups of 6-8. Now the way to end this is to nerf all skills to the ground?
Quite honestly, yes. Plus, I can still think of a lot of ways you can spike with paragons still. Keep in mind that HA is 8v8 now instead of 6v6. That leaves room for at least 1 more spiker, if not two. Do you have an orders necro? Nightmare Weapon? How about command shouts? There are lots of buffs for spikes you can use.

Anyways, my post stated that paragons don't provide a whole lot as a single entity in a party anymore; however, they are still more than viable in groups. I plan on using them tonight for 8v8 Halls (although I'm not gonna be running spears ^^).

The point I was trying to make is that its a shame Anet didn't anticipate how well 6-8 paragons in a team would be, both offensively and defensively. Because, that may have made them rethink the profession (or at least a lot of the echos) altogether, and we wouldn't be having this conversation.
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Old Feb 09, 2007, 09:55 PM // 21:55   #16
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Grenths was needed but I don't exactly see that Paragon Nerf (sorry, that is not a balance no matter which way you want to look at it) justified.
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Old Feb 09, 2007, 09:58 PM // 21:58   #17
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Observer Mode is quite amusing. BloodSpike is tearing through everything (duh.)
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Old Feb 09, 2007, 10:06 PM // 22:06   #18
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YAPN!

(yet another paragon nerf)

Although in this case, it was more of an "Anet giveth, and Anet taketh away" situation.

I think we need an anti-paragon for PvE use:

Lonership (primary attribute): For each point in Lonership, the anti-paragon gains 1 point of energy when using a chant or shout. This value is reduced by 1 for each party member affected by the shout.
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Old Feb 09, 2007, 10:07 PM // 22:07   #19
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Damn it, this paragon nerf sucks. If only the pvpérs would stop abusing skills
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Old Feb 09, 2007, 10:11 PM // 22:11   #20
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Quote:
Originally Posted by broodijzer
Damn it, this paragon nerf sucks. If only the pvpérs would stop abusing skills
Woah! No abuse.. I think Bastian's nailed it with his comments. Stinks for PvE fans, but certianly not PvP fans' fault.
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